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Sonic unleashed empire city
Sonic unleashed empire city











sonic unleashed empire city
  1. SONIC UNLEASHED EMPIRE CITY .EXE
  2. SONIC UNLEASHED EMPIRE CITY MOD
  3. SONIC UNLEASHED EMPIRE CITY UPDATE

Save to another folder with the original save name from point 1 ġ3. The “WorldState Import Log” window appears ġ1. Click “Import World state” and select save from point 1 Ĩ. Click “Open” and open the save from point 3 Ħ. Save as soon as control over the character is given ĥ. Requires saving with the desired history ģ. Alternatively, instead of manually editing the package.mft for the ModData folder, if you delete your ModData folder and relaunch your game with FMM, it should pick up on the patch number that you entered into the vanilla package.mft file.Įdited by Dmitrias, 24 January 2020 - 01:39 AM.This save editor allows you to bypass Keep and get the history for yourself.ġ. Now see if your saves load, if they don't, keep increasing the numbers on those files until they do.

SONIC UNLEASHED EMPIRE CITY UPDATE

If you have said folder, navigate to C: > Program Files > Origin Games > Dragon Age Inquisition > ModData > Update > Patch and there you should have a second package.mft file, edit the number on this file so it matches with the one you first edited, they should have the same number. After this, see if you have a ModData folder, which is the folder that FMM generates when merging mods. That file should list the patch number which is by default 12, increase this number by 1 and save the file. You can fix this issue easily by navigating to C: > Program Files > Origin Games > Dragon Age Inquisition > Update > Patch and finding a file called package.mft, you can open this with any text editor you please. This error will read something like "this save was made with a higher patch version".

SONIC UNLEASHED EMPIRE CITY MOD

If you have made any saved games whilst using the dai tools mod manager in past, you may have trouble trying to load those saves after deleting that folder, as it may throw an error. So if you have used dai tools mod manager previously, it may be worth going to C: > Program Files > Origin Games > Dragon Age Inquisition > Update > Patch_ModManagerMerge and deleting said folder. Secondly, if you have used the dai tools mod manager in past, you may have a merged mods folder called Patch_ModManagerMerge, which, left as is, will prevent your frosty mods from loading as that folder overrides the merged mods folder that frosty generates. As an addendum, also remember that in addition to importing your mods, you must also hit the "apply mod(s)" button at the bottom, and the right hand column of FMM which reads "applied mods" should list all your applied mods with checkmarks next to them, and those will be the ones that load in game. If you don't launch the game this way, you will not see your mods. So you will want to load your desired DAI mod profile via FMM and the "launch" button should be near the top of the "available" mods column. Instead, with frosty, you must launch the game via the frosty mod manager every time you want to see your frosty mods in game.

SONIC UNLEASHED EMPIRE CITY .EXE

exe file, and it would still retain your mods and they would be visible in game. Hi, I am not OP, but I do know some possible causes for frosty mods not loading (but not all, ofc ^^)įirst of all, frosty mod manager is unlike dai tools mod manager where you could start up the game directly from it's shortcut on your computer or via origin or it's direct. I'm having the same trouble and this thread is the only thing I can find on the net that touches the issue. Would have been really nice if you posted the solution.

sonic unleashed empire city sonic unleashed empire city

I went over the DAI modding Discord and I'm asking for help there.













Sonic unleashed empire city